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May 13, 2012

Different Options For iPhone Development on Windows 7

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iPhone  Development can be possible by different ways on windows 7 or Windows XP .
The Majority of Developers in USA Pakistan,  India and other Countries Use windows to serve this purpose. 

In previous posts i showed how to install mac Os on Windows and How to Install Xcode on Windows

So don't read this Post until you have know how of those first. The earlier posts are pretty simple which are sure to get you started with iphone development!!!




The iPhone Development On Windows: Options

1) Flash CS5.5 – Has become a very good solution with the Flash iPhone Packager.  The packager for iOS allows you to compile apps on the windows platform.  If you’ve been using flash you can rejoice in Apple’s latest policy, it performs ok, but don’t expect highest performance games, and Papervision to run in here.  No mac required.

2) Airplay SDK – The airplay SDK allows you to create games, and sign your app on Windows PC’s.  A great solution for both 2D and 3D games and apps because of the free offer made to indie developers.


3) Unity 3D – Game development engine and editor that utilizes Boo and C# and the editor works on both Windows and Mac.


4) Stonetrip S3D – Game develop engine and editor utilizing LUA, the editor runs within Windows.

These game engines allow you to develop your apps on Windows, but you’ll need a Mac to test/compile

3) Appcelerator Titanium – This is a good solution, and has a very popular and vibrant community.  Apps are limited in performance because while they can be compiled as native apps and sent into the app store they are html/javascript based.


4) Genuitec MobiOne – This is an interface designer that uses the Phone gap framework to deliver native functionality.  It only runs on windows.  HTML/Javascript based.

These solutions allow you to create apps using web technologies (HTML/CSS/Javascript) and then run them through an Objective-C framework that responds to actions within a UIWebView, thus allowing you to access native functionality on the iPhone.  These frameworks are free.  You will need a mac for native testing/compilation.

5) Dragonfire SDK – An interesting option that allows you to develop apps using their SDK on windows.  Then you send them your uncompiled source which they compile and you download the compiled iOS application file.  You upload your code for compilation on their server (as long as you have the Ultimate edition).  I like the syntax and it’s pretty popular so I’ll mention it.  It is a good wrapper with a nice simulator on Windows.


My suggestion is that you are ready and all set to start iPhone development on windows alone and you don’t need to buy a Mac Mini. What you do is you create your app using an html/javascript solution such as Phone gap/Accelerator or the Airplay SDK and then find someone with a Mac and hit them up to do the submission for you.  Airplay SDK is the only free solution for creating high performance iPhone/iPad games using Windows.  You can use the Flash builder, but there are currently some performance limitations – a new edition is coming out soon.



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