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Showing posts with label BOOKS. Show all posts
Showing posts with label BOOKS. Show all posts

Sep 30, 2011

HTML5: The Missing Manual

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Book Description:-
 HTML5 is more than a markup language—it’s a dozen independent web standards all rolled into one. Until now, all it’s been missing is a manual. With this thorough, jargon-free guide, you’ll learn how to build web apps that include video tools, dynamic drawings, geolocation, offline web apps, drag-and-drop, and many other features. HTML5 is the future of the Web, and with this book you’ll reach it quickly.
The important stuff you need to know:

  • Structure web pages in a new way. Learn how HTML5 helps make web design tools and search engines work smarter.
  • Add audio and video without plugins. Build playback pages that work in every browser.
  • Draw with Canvas. Create shapes, pictures, text, and animation—and make them interactive.
  • Go a long way with style. Use CSS3 and HTML5 to jazz up your pages and adapt them for mobile devices.
  • Build web apps with rich desktop features. Let users work with your app offline, and process user-selected files in the browser.
  • Create location-aware apps. Write geolocation applications directly in the browser.
About the Author
Matthew MacDonald is a developer, author, and educator in all things Visual Basic and .NET. He’s worked with Visual Basic and ASP since their initial versions, and has written over a dozen books on the subject, including The Book of VB .NET (No Starch Press) and Visual Basic 2005: A Developer’s Notebook (O’Reilly). He has also written a number of Missing Manual titles on Excel 2007 and Access 2007 (O’Reilly). His website is http://www.prosetech.com/.

Book Details

  • Paperback: 448 pages
  • Publisher: O’Reilly Media (August 2011)
  • Language: English
  • ISBN-10: 1449302394
  • ISBN-13: 978-1449302399
  • File Size: 28.3 MiB

Aug 9, 2011

JavaScript Graphics: with HTML5 canvas, jQuery, and More

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Supercharged JavaScript Graphics: with HTML5 canvas, jQuery, and More 
With HTML5 and improved web browser support, JavaScript has become the tool of choice for creating high-performance web graphics. This faced-paced book shows you how to use JavaScript, jQuery, DHTML, and HTML5′s Canvas element to create rich web applications for computers and mobile devices.

Book Description

By following real-world examples, experienced web developers learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and other applications. This book serves complex subjects in easily digestible pieces, and each topic acts as a foundation for the next.
  • Tackle JavaScript optimization and understand how it impacts performance
  • Create fast-moving graphics by combining old-school DHTML with jQuery
  • Learn advanced UI techniques using the jQuery UI and Ext JS libraries
  • Build games with collision detection, object handling, and JavaScript scrolling techniques
  • Master HTML5 Canvas basics for drawings, fills, bitmaps, animation, and more
  • Create applications for the small screen with jQuery Mobile and PhoneGap
  • Use Google’s data visualization tools to create interactive dashboards
About the Author
Raffaele Cecco is a veteran software developer from the European video games industry. He served as Technical Director at London-based software studio King of the Jungle Ltd, where he created software for clients such as Hasbro and Virgin. He has also worked with web technologies and retail e-commerce systems.

Book Details

  • Paperback: 280 pages
  • Publisher: O’Reilly Media (July 2011)
  • Language: English
  • ISBN-10: 1449393632
  • ISBN-13: 978-1449393632
  • File Size: 23.7 MiB
  • Hits: 4,949 times

E-Book

[FileSonic] Oreilly.Supercharged.JavaScript.Graphics.Jul.2011.rar
[Direct] Oreilly.Supercharged.JavaScript.Graphics.Jul.2011.rar
[Fast] Oreilly.Supercharged.JavaScript.Graphics.Jul.2011.rar

Paper Book

[Amazon] Supercharged JavaScript Graphics: with HTML5 canvas, jQuery, and 

Download Using the HTML5 Filesystem API

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Using the HTML5 Filesystem API

 Book Description
Several client-side storage options are available to web applications, but one area that’s been lacking until now is file I/O—the ability to organize binary data into a true hierarchy of folders. That has changed with the advent of HTML5. With this book, you’ll learn how to provide your applications with a file system that enables them to create, read, and write files and folders in a sandboxed section of the user’s local filesystem.
Author Eric Bidelman, a Senior Developer Programs Engineer on the Google Chrome team, provides several techniques and complete code examples for working with the HTML5 Filesystem API.
  • Learn common operations for working with files and directories
  • Become familiar with HTML5′s storage use cases and security considerations
  • Understand the storage options available, including temporary, persistent, and unlimited
  • Write text or append data to an existing user file
  • Import files into your application by accessing a user’s hard drive
  • Get techniques for using a file with filesystem, blob, or data URLs
  • Use the synchronous version of the HTML5 Filesystem API within a Web Worker context
About the Author
Eric is a Senior Developer Programs Engineer on the Google Chrome team, and one of the core contributors to html5rocks.com. His mission is to spread HTML5 goodness by educating developers, worldwide. Eric previously worked on the Google Docs, Sites, Health, and OAuth APIs. Prior to Google, Eric worked as a software engineer at the University of Michigan where he designed rich web applications and APIs for the university’s 19 libraries. Eric holds a B.S.E in Computer Engineering and a B.S.E in Electrical Engineering from the University of Michigan, Ann Arbor. He can be found on Twitter at @ebidel.

Book Details

  • Paperback: 74 pages
  • Publisher: O’Reilly Media (July 2011)
  • Language: English
  • ISBN-10: 1449309453
  • ISBN-13: 978-1449309459

May 31, 2011

Visual C++.Net: The Complete Reference

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J2Me: The Complete Reference

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MySQL: the complete reference By Vikram Vaswani

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C++: The Complete Reference 4/ By Schildt

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C# 4. 0 the Complete Reference By Herbert Schildt

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C♯ 3.0: the complete reference By Herbert Schildt

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